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That’s whereAurora Mooncomes in.
“Damage is absolutely everything for being able to reach the end on time.

“It does the worst damage of a job, and a class.
It doesn’t have an AoE spell.
It doesn’t even have White Mage’s signature Regen.

No ability heals, nothing.
Hope you could do the other nine floors quickly on a job with horrible damage.”
The Conjurer isn’t ideal for snagging that coveted Necromancer title for completing the dungeon solo, then.

The other side of the Conjurer coin is the Thaumaturge starting class that eventually opens up the Black Mage.
It’s another job that’s yet to blossom and the next challenge Aurora Moon may lose years to.
“‘Hey, when are you doing Gladiator?

Is Thaumaturge really the other worst class?’
I shared that when it finally cleared I’d give Thaumaturge a try, and here we are!
I’ve been running Deep Dungeon solo content daily since Stormblood, this keeps it fresh and difficult.”

A whole community has made this way of playing their own.
Another thing you have to adjust to is Final Fantasy 14’s sweeping job changes.
“Back before Shadowbringers, Red Mage was the de facto solo job.

There are people out there that still believe it’s the best.
However, the community has shifted dramatically in large part due to job changes.
The damage was nuts, it was mobile, easy to pick up and learn.

“Today, Machinist has the most solo clears of any job.
Endwalker added Sage, which became an insane healer for solo clearing as well.
Now, in Dawntrail, Pictomancer is killing the infamous Behemoth wall before the first meteor falls.

Job changes and new additions shift the landscape every time.
It’s very exciting for the community.”













