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Do me a favour: forget what you know about The Unknown.
That’s what I think, anyway.

“The Unknown is difficult to talk about because it is unknown, right?”
Richard laughs, citing analog horror as a core influence of the asymmetrical horror game’s newest chapter.
So that’s how we’ve designed the character."

The DBD devs want you to play with your own theories and turn this creature into your own creepypasta.
Taking one look at the physiological nightmare that is The Unknown, that shouldn’t be too hard.
“Analog horror is such an interesting sub genre that does this marvellously.”

Deceptively, analog horror has nothing to do with watches.
Enter: The Unknown.
I think that’s part of the fascination that we had with him.

And I think that’s transposed to players' reactions as well."
All the better to excavate your skull through your eye sockets with, my dear.
“It’s a cute monster,” says Richard happily.

“We love it.
It doesn’t have a gender.”
“It’s a lot of fun,” says Richard.

And then that’s the one, you know."
The peer reviewing and one-upmanship is one of Barriere’s favorite things about the job, too.
It’s the best.

You’re extremely grossed out but then you’re extremely proud.
“It’s a sort of a pinching yourself moment.
Like, ‘this happened, right?'”

Off the back of that, he also acknowledges that DBD is about more than just a good scare.
“We can have fun dark humour exists, you know, it’s a game.
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