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All it takes is Minecraft Java and the server IP: play.wynncraft.com.
“Minecraft, in my opinion, is the original [user-generated content] platform,” Francis says.

And I really wish Mojang would recognize that a bit more."
“I think endgame is the weakest part of Wynncraft,” Francis tells me.
“And it has been the weakest part for a long time.

All the updates after [patch 2.0] have been in some ways endgame-related.
“There’s always going to be more endgame to do.
And it feels, you know, still a bit fresh.

And you do that every few months.
I’d love if our endgame eventually feels a bit like that.
Once we can achieve that, I’d say our endgame is pretty good.”

Fortunately, there’s already a blueprint for this in Wynncraft.
You start a game and it gives you a choice between some challenges and they each give some buffs.
You select your challenge and then you get another choice.

It’s like selecting a room in The Binding of Isaac or something like that.
And there’s a lot of layers to this system.
You pick the challenge, but the challenge itself can be different.

The rewards that it gives can be different.
There’s a lot of layers built upon this that are easy to hit.”
It’s still blocks and everything, but everything looks different.

And if we were able to, we could make a standalone version of it.
And people wouldn’t say, oh, it’s a Minecraft server.
They would say, oh, it’s an MMO."
















