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That’s since jumped to nearly 1,900 reviews, still at 99% positive.
Bear in mind, the game only came out on February 6.

These are enviable numbers for any game, let alone a fresh-faced indie.
Over a week after Sheepy’s launch, Lean told me he had no idea it was so well-reviewed.
(Responses edited for clarity and length.)

“We’ve learnt this thanks to you, that’s insane!”
That’s something I wasn’t sure of at all until the release.
Overall, me and SuicideSheep are totally happy about the feedback.

For now, I’m focusing on debugging Sheepy and I’ll also take some rest after that."
“I had good basics of course, but I had to learn a lot of things too.
Kamizoto, the dev behind There Is No Game, was an example for me during these last years.

One thing I was curious about is Sheepy’s price tag: nothing.
Why give it away after so much effort?
“It was an early decision to work with musicians from MrSuicideSheep for the music,” Lean explains.

Lean stressed that, apart from fixes for Sheepy, he’s not sure what’s next for him.
The summit of Steam reviews is a pretty good place to start, that’s for sure.
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