When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
Close to one year since Diablo 4, the road has been promising yet bumpy.
Theunpopular Season 1wasdesigned alongside the base gameso reactive feedback didn’t appear in earnest until Season 2.

For Season 4, Blizzard seems to be taking a step back to look at the bigger picture.
“I really love these changes,” one playersays.
“Things need to be valuable and have risks involved.

D4 before this was just mindlessly finish your build in 20 hours.
I have been playing for six hours and I still havent even come close to a decent build.
I would rather have a long meaningful grind than a short grind to max build.”

As we approach Diablo 4’s first anniversary, it appears the action-RPG might have found its footing.
















