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It has next to nothing to show for it.
The trend is obvious, but also easy to buck.

Suicide Squad was the unfortunate casualty of a poor initial reveal and general superhero fatigue.
But there’s a core theme running through all of these big wins and losses.
The live service push exists because major studio executives want the guaranteed income streams that come with major hits.

Sony was thought to have 12 live service games in development not that long ago.




















