When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
We know what you’re thinking: ‘Last year is neither ‘retro’ nor ‘classic!’’
So, now you’re thinking, ‘Wow!

And now you’re thinking, ‘Wait, how do you know what I’m thinking?’
Well, that’s simple we know because we wrote it down.
Little does either know that something wicked comes out at night there.

Beautiful friend
“After Max Payne 2, we went through many different concepts.
Bit by bit, different elements out of those concepts stuck and Alan Wake emerged from it.”
But at night you take on the Taken in third-person shooter fashion.

Creative director Sam Lake starts at the beginning.
“Creating the idea and concept of Alan Wake was a long process.
After Max Payne 2, we went through many different concepts.

Bit by bit, different elements out of those concepts stuck and Alan Wake emerged from it.”
It was a much more solitary experience, particularly during the day.
With pressure mounting, the project needed to be re-focused and tough decisions had to be made.

Enter the Sauna Group.
The development leads came together to review every aspect of the project over an intense two-month period.
The team took the open world and from it crafted broad but linear levels.

To be continued… As such, the original over-the-shoulder gunplay is just as it was back in 2010.
A full survival horror sequel was eventually announced in December 2021.
We hear you ask, ‘What terrifying twists lie ahead?’

But for now, that’s all she wrote.
















