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From the Factory Strider to the Impaler, the HD2 enemy list is as long as it is lethal.
Shriekers
TheHelldivers 2 Shriekersare flying bugs that swoop in from above to hit you with force.

Until then, shoot them down before they swoop in or just after they’ve flown past you.
Shooting them mid-swoop often results in their corpses smashing into you, dealing surprising damage.
They do massive damage up close and can easily knock you over or send you flying.

There are alsoNursing Spewers, which are a weaker variant identified by their brown and orange coloring.
Nursing Spewers are less armored and generally appear on lower difficulties too.
Shooting their poorly armored legs can be an effective way of dealing with them too.

A blanket upgrade across the board.
They look like big, armored beetle rhinos, and - surprise, surprise - charge at you.
Flamethrowers and wide, sweeping weapons with area-denial are effective, or Stratagems that auto-aim, like the Railcannon.

Tips and weaknesses:Where to begin?
For a more detailed summary, check out ourHelldivers 2 Bile Titansguide.
They’re fast and hard to avoid, so staying ahead of them isn’t really an option.

Because Impalers are close-range fighters, you want to move into the mid-range ASAP.
Other variants, such asRocket Raidershave pack heavier weapons, while some come with jetpacks for added mobility.
The main basic Automaton foot soldier to be aware of are the Commissars.

you could also shoot their arms off to get rid of their chainsaws.
They’ll still chase you, but won’t be able to do nearly as much damage.
They’re fast in a straight line so they’re tough to outrun but can’t turn very quickly.

Hulks
TheHelldivers 2 Hulks, literal absolute units, start coming into play around the Challenging Difficulty.
Otherwise, use powerful bombs or precise armor-piercing attacks specifically targeting the red eye slit if possible.
Gunships
Adding some aerial power to the Automaton legions are theHelldivers 2 Gunships.

Importantly, they just keep coming back unless you take out the nearby Gunship Facility.
They’re very slow, but highly lethal.
Failing that, grab some rocket launchers or just bomb it from space.

Cannon Turrets
Should we count these as an enemy?
These are basically just static Annihilator Tanks, slowly swivelling to fire at players in the mid-to-long range.
They can also deploy squads of Devastators to ruin your mission even more.

Be sure to disable its weapons and Devastator factory by shooting them enough too.
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