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Dungeon Alchemist feels like cheating when it comes to D&D.

With this map-making software, all you better do is… well, drag and click.

A tavern in the middle of the woods from Dungeon Alchemist

There’s no trawling the internet for designs thatsort offit the bill.

Instead, you just hit ‘go.’

And there it is a dungeon full of loot and secrets.

An alchemist strides through their misty laboratory, vials in hand

I’m not entirely convinced it isn’t sorcery.

Yes, you might place everything from walls to chairs yourself.

This sort of tech could change everything for time-strapped Dungeon Masters everywhere.

A castle in the snowy woods in Dungeon Alchemist

Unless you opt for ready-made kits and pre-existing campaign maps, the process can be a real faff.

It’s fun, of course.

But when you’re short on time, that’s not always what you need.

A bard and a warrior exploring an ancient ruin in a desert

Dungeon Alchemy promises to let you cut those corners.

I’ve drawn them.

I’ve used Patreon subscriptions for individual pieces I can combine in Photoshop.

Thanara�s Throne room made in Sigil

I’ve carved foam into modular dungeon tiles that are held together by magnets.

I’ve tried papercraft.

Quite easily, apparently.

An ogre model in a mine, facing three goblin warriors

The software populates desks, dungeons, and kitchens with artfully-placed greebles that bring the whole thing to life.

It makes my homemade efforts look utterly crap.

The level of creativity on display is absurd, and it’s reminiscent of community builds for Minecraft.

Upcoming support for underground and multi-level dungeons in Dungeon Alchemist

And the best thing is, that’ll only improve in time.

The level of creativity on display is absurd

It has to be said that Dungeon Alchemist isn’t perfect.

I’m not trying to say it should replace dungeon-tiles or hand-drawn maps on graph paper, either.

Arydia: The Paths We Dare Tread in play

But if time and energy are things you’re short of, this will be a godsend.

Arydia in play

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