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“Each Dragon Age is an iteration,” creative director John Epler tells GamesRadar+.
“We take what worked before, we see what didn’t and evolve.

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Epler says that this faction choice comes in the same spirit as the Origin choice in the original game.

“There’s definitely intended to be that throwback,” he explains.
And, of course, character creation includes class selection.
There are three principal classes warrior, mage, and rogue and three specializations within each.

But the three main classes are distinguished by how they generate and spend energy for abilities.
“Each class has its own resource meter,” Epler explains.
“Rogues have momentum.

They build momentum quickly, but they lose it quickly.
Warriors have rage, which they build a little bit more slowly, but they don’t lose.”
it’s possible for you to cancel attacks, execute quick dodges, and build up combos.

And, of course, your companions will have abilities that play in here, too.
We really needed to get the stakes, the spectacle, right off the bat.
The devs intend to give you “a lot of tools for every encounter.”

The action fully freezes here, giving you all the time you could want to plan your next move.
This screen will also give you the lowdown on the weaknesses of whatever enemy you target.
That’s pretty much where the story of The Veilguard picks up.

“We really needed to get the stakes, the spectacle, right off the bat.
Obviously, players who had been waiting to confront Solas have been waiting for just this moment.”
It’s an effective opener.

Romance is a Dragon Age thing.
Each companion has their own storyline that runs parallel to the main story.
“Romance is a Dragon Age thing.

So you know, we don’t want every character for the romance to feel the same.
We want everyone to have their own flavor that’s appropriate to them as a character.”
There’s still so much we don’t know about The Veilguard.

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