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“I think there’s some tech that we don’t have yet,” Vincke says.
“Before that, we were just struggling to survive,” Vincke says.

“So we just went from game to game, and really often fucking up.”
Then, D:OS2 was an effort to expand Larian’s storytelling chops.
Baldur’s Gate 3 was how the studio figured out how to blend cinematic narrative with emergent gameplay.

What’s the big pillar of the next game?
“Six years is too long.
We didn’t want it to be six years.”

The next game might still follow the Early Access precedent of D:OS2 and Baldur’s Gate 3.
And then we move on from there and we’ll see what it does.
We know the general direction."

Larian’s looking to dominate the rankings of thebest RPGs.
















