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We’ve heard similar stories from Larian before, but Kostov offered an interesting nitty-gritty approach.
My favorite example is connected to Lae’zel and one of the core Githyanki questlines.

The problem is, the dialog initially tied to this sword could spoil events of Act 3.
This forced Larian to adjust Lae’zel’s lines knowing full well it would be enabling wildly overpowered early builds.
“The easy thing would be to block players from using Heat Metal on Voss,” Kostov explains.

“But we don’t like that at Larian.
We love this sort of stuff so let’s fully support it.
Let players keep the cool weapon.

They found a way to exploit the game, let them have it, it’s awesome.
And rewrite Laezel’s dialog to double-check it works in Act 1.
We found out laterthere’s actually a wiki pagefor this exploit.

It’s super long too.
That’s awesome.”
















