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“We came to the realization, ‘do we have that fire?’
And we didn’t, so it was obvious - we don’t do it.

That was never a question,” Smith continued.
It’s a setting that we really care about, it’s characters that we really care about'.
And we actually think we have something to say with them.

And so I think we said it all.
The Baldur’s Gate 3 narrative director also addressed the scrapped DLC for the huge RPG.
Vincke revealedhe even had staff thank him for canceling the DLCafter the decision was made.

“The DLC, again we discussed it, but it would have been very different.
















