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Smith, though, was particularly mindful of Larian’s history going into Baldur’s Gate 3.
“I had the double thing.

There was that, what Swen said.
And then I was a Larian fan before I worked for them.
I thought that Divinity: Original Sin 2 may be the best game Larian will ever make.

I may be the one who comes in on the downward curve.
We could screw this up as well,” the writing director said.
“It was the legacy of Baldur’s Gate, the legacy ofBioware.

And it was a legacy of Larian that was being created.
Going into that was intimidating at times.
The scariest times for me were the closer we got to launch.

You could see this is so close to being brilliant and it’s not yet.














