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Many producers, including myself, thought this way," Nagoshi explains.
“Of course, it was flat-out rejected,” Nagoshi says of his initial Yakuza pitch to Sega.

“After all, it was completely contrary to what I mentioned earlier about attracting the masses.
Children wouldnt be able to play it, and it wasn’t catered to women or overseas audiences.
In this sense, there was no way for it to be approved without resistance.”

I remember reminding people of this frequently," Nagoshi adds.

















