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creative director Graeme Timmins explained.
“Some examples might be - starting way back on BL1 - like a soldier fantasy.

Straightforward, FPS-style character, carried on to Axton.
Another premise might be our Sirens.
Our Sirens speak to a mage or sorcerer fantasy in our very sci-fi world.”

Timmins believes that managing approachability and complexity are very important for designing each set of Vault Hunters.
“I think our RPG side of the game is so important,” he said.
Is it just fire and forget?

That’s great - it’s a simple return on your investment.
We’ll find out how this all plays out in practice when Borderlands 4 launches sometime in 2025.













