Usually in a post-apocalyptic wasteland, the last thing on anyone’s mind is philosophy.
Indeed, with resources so scarce, deciding on effective forms of organization is perhaps more crucial than ever.
Your aim from there is to find a new home for the survivors and perhaps get a little revenge.

Yet whether any of it actually works together or makes sense is another matter entirely.
In terms of activities, many of the mechanics aren’t quite developed enough to feel meaningful.
Combat, meanwhile, is basically fine, with the emphasis on basic, but not without problems.

Logical Fallacy
Sadly, the internal mechanisms of quests are no less afflicted.
Philosophy barely came into it.
Still, you might say that Broken Roads reflects the communities in its world.

A decent philosopher could argue that makes it an accurate depiction of humanity.
But a satisfying game?
Broken Roads was reviewed on PC, with code provided by the publisher.




















