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By 2023, David Vonderhaar had one foot out of the door of game development.
“I was completely prepared.

That RV is still sitting on the tarmac outside Vonderhaar’s house with barely 6,000 miles on the clock.
Before he could leave Call of Duty behind for good, he was approached by publishing giant NetEase.
By contrast, with Bulletfarm, “it’s not just about shooting.”

We want it to be a lot more personal, a lot more connected.”
When I put that comparison to Vonderhaar, he hints that I’m “not too far off.”
That intimacy will be expressed within the game, but there’s another side to it, too.

“And it’s possible for you to’t do that with 5,000 people.”
And if you’re not having fun, then you should not be making games.
It’s a passion craft."

And people love it.
You get the innovation and new ideas from places that are not constrained by those big places."
But is that enough?

Now, that title belongs to the startup, maintenance, and perhaps long-term running of his studio.
That’s a losing strategy.
you might grow big carefully.

















