Cataclismo offers both apocalypse and the infinite tinkering of buildable worlds in bulk.
What shakes out is a unique combination of tower defense, tactical strategy, and light city building.
Each of these game types are difficult to accomplish on their own.

Tactical games require careful placement of troops and the management of where they are at certain times.
Smashing these elements together, and making it interesting, is a challenge.
Those will probably be big walls.

The system for creating the little village, and building your walls, is delightful in spirit.
You have stone and wood to work with.
Both of these are interesting, but failed to hold my attention for long.

I spent the most time with Campaign mode, which took me about seven hours to complete.
It tells the story of a last bastion city and the decimation that surrounds it.
Who killed the world that came before?

Why is this the last city?)
However, I think that is a flaw with Cataclismo in its current form.
Tower defense games, city builders, and tactical games tend to be systems-driven.

This tended to take care of most problems that came my way.
Cataclismo was reviewed in Early Access on PC, with code provided by the publisher.

















