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In a fascinating bit of development insight, Sasko discussed the clue mechanic in an interview withFlow Games.
I think all other games that have that gameplay loop with clues weren’t out on the market yet.

You didn’t have any Tomb Raiders, the new Deus Ex games weren’t out yet.
If you set an 18-wheeler rolling down a hill, it’s not going to turn on a dime.
“But at the time it was really fresh, it was something different,” Sasko adds.

Clue after clue after clue after clue."
“There, that pacing is really, really well-crafted,” he says of the DLC.
“But already in Hearts of Stone and Blood and Wine, you could see that we’d learned.

How many times can I go through this?'
All of those conclusions came in, and that’s why it was just a better work.”















