For people of a certain age (ie.myage) there’s no bigger Warhammer baddie than the Genestealer.
it’s possible for you to imagine my delight, then, when Necromunda: Hive Secundus was announced.
(Actually, they’rehorrible, but you know what I mean.)

Beware the Genestealers
Heres what I made of it.
What’s in the box?
That’s not quite correct, however.

These are beautiful but fiddly miniatures
In fact this is, for all intents and purposes, simply Necromunda underground.
You also get a sprue of bulkheads, dice (have that, Age of Sigmar!)
and, of course, the models for the two opposing factions.

Hive Secundus is falling apart in-world, but in real life the game’s poor-quality mats don’t help
Let’s look at those…
They’re also quite a lot fiddlier than your typical Warhammer boxed game models.
The Van Saar Tek Hunters are a neat evolution of the regular House Van Saar gang.

The new Genestealer from Hive Secundus (left) and the old version (right)
And the new Spyre Hunters are simplygreat hulking, insectile-looking blends of man and machine.
These redesigned models are a vast improvement.
Also shout out to the horrible, cherub-like Caryatid Prime, a lovely bit of classic 40K weirdness.

Hive Secundus acts as another way into Necromunda as a game
The Malstrain Tyramites, meanwhile, are tiny flying bugs that attach to clear flight stands.
Use your sharpest clippers and beverycareful when cleaning up any bits of flash or mold lines.
All of the models come with sculpted Necromunda bases a really nice touch.

It doesnt always work, however, and thats where the Van Saar player comes in… All good stuff, if quite familiar in theme.
It does, however, feel a little confused about its place in Games Workshops ecosystem.
Necromunda as a whole sits firmly in GWs specialist games bracket.

Its complex and granular with a richly-realized, evocative world.
It’s challenging, both in a getting-to-grips-with-the-rules sense, and in terms of the brilliant but fiddly miniatures.
















