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When I catch up with the team at Firewalk Studios, they’re all a little sleepy.

It’s why we do what we do.

Two heroes from Concord

Were there any lessons to learn there?

And so, we look at all types of games all types of shooters out there.

We know we need to have identity, and so we venture to build for what we’re doing.

Concord

Claude Jerome:We’re building this thing from the ground up.

It’s this very delicate ecosystem.

We made characters that vary between 10 feet tall and six feet tall, right?

Call of Duty: Warzone

This game feels different in all these ways because we kept just embracing all those challenges.

And players are seeing that.

It feels really cool.

Concord

Claude:We have our own unique problem space here too.

All this is our stuff we just came out with.

GR: On the topic of asymmetry primary and secondary weapons between characters are limited.

Concord screenshot

How does making something asymmetrical work within the context of balance?

Jon:When we started making characters, we weren’t actively thinking about balance.

But we already had the identity of each one of those characters set in stone at that point.

Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action

GR: We see a lot of hero shooters take place in sci-fi controls.

What makes sci-fi a good fit for this genre?

Kim:Sci-fi allows us to explore so many possibilities.

Colorful key art for Wildgate showing spaceships flying towards one another at speed while exchanging laser fire, smaller crew members circling around them - in the background, purple-tinged space warps and distorts

We can weave gigantic stories.

GR: There’s a big wave of hero shooters launching at the moment.

How do you build a unique identity within that?

A thumnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them

Claude:I would say a lot of it is organic.

you might see the impact incrementally.

You make a change, and suddenly you’re moving faster, or have better reloads.

Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action

That was a really frustrating experience that we can all relate to.

What if we made it so that our game wasn’t about one-tricking, it was five-tricking?'"

That came about organically from just playing every day, solving problems.

A squad of runners huddle together against a clinically stark white background, their gear dotted with color - in the Marathon key art

So is our seasonal content, like the stuff that’s coming in October for season one.

You just get the new character.

You just get the new map.

Vampire Survivors

It’s the same for season two, and season three.

Concord is available now on PlayStation and PC.

For a glimpse of what lies in store, check out theConcord roadmap.

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