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It’s the smallest details that shine brightest in Concord.
That satisfyingchuck, chuck, chuckas Star Child feeds shells into his Skullbreaker Shotgun.

The joy IT-Z exudes as she slipstreams through space and time, hurling electrostatic magazines aside before locking fire.
The confidence commanded by Lennox as he playfully reloads his heavy handgun between twirling dodges.
It was always going to take something special to getSony Interactive Entertainmentto reinvest in first-party shooters.

So, what would be closer?
A slower Quake, perhaps?
A more forgiving Counter-Strike?

Halo without the buoyancy?
That’s not right either.
Here’s what I will say, Concord is an easy game to spend time with.

What surprised me is how grounded Concord’s action is.
Arenas are large (arguably too large), and often equipped with what feels like towering verticality.
But it’s a facade a smart trick that echoes the scale of Destiny 2’s Crucible environments.

None of Concord’s 16 Freegunners arefree runners.
Still, Concord shows real signs of life.
I’m definitely impressed by what I have played of Concord so far.

A distraction from the core arena shooter combat that Concord does so well.
Concord is set to launch on August 23 for PC and PS5.
you’re free to try it for yourself in open beta from July 18 to July 21.


















