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Changes to the D&D rules are all your fault.

When you’re tinkering with something as beloved as D&D, you’re going to upset someone.

A slide show with an illustration of a dragon amidst a celebration, with the words �Player�s Handbook sneak peek� to one side

Chris Perkins, left, discusses the new Player’s Handbook at Gary Con

But you’re also going to make the game better for others.

The game is doing better and better and better.

They’re not saying that.

Chris Perkins and the D&D panel discuss the new Player’s Handbook at Garycon, with images on a projector behind them

Chris Perkins, left, discusses the new Player’s Handbook at Gary Con

They’re saying ‘we love Fifth Edition.’

So then the question is, how can we make your Fifth Edition games better?"

This isn’t a flippant or cosmetic change, either.

Dungeons & Dragons art featuring a woman with glowing eyes levitating behind a magical shield

In his eyes, this will make running the game as a Dungeon Master or building a character easier.

“This is not a vanity press we’re doing,” says Perkins.

“This is not me trying to prove myself as a designer to the world.

A projector showing pages from the Making of Dungeons & Dragons

D&D has been through many different iterations, as seen in the new The Making of the Original Dungeons & Dragons

We do that because we have to know, and that’s the only way we can really know.

To an extent, that fondness for Fifth Edition (5e) simplifies things.

Why venture to fix what isn’t broken?

Vecna surrounded by cultists

Vecna will see the current rulebooks out with his new adventure

For Perkins, it’s all about reducing overhead and complexity for new players.

Plus, the design team felt that there was already enough choice within a set ‘role’ e.g.

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You know, keep the choices simple.

When you look at it superficially, they seem pretty much the same.

And you know, what is the difference between a Barbarian and a Fighter?

Index Card RPG Master Edition

On the topic of subclasses, though, Perkins has a very different opinion.

The options we have now are here to stay even if certain elements have been tweaked.

We don’t want to take away any of the big toys that people enjoy,” Perkins says.

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“That said, it’s OK if some things go away because they still exist in the game.

This is still Fifth Edition.

you’re free to still pick off the new spell list.

Both versions of the Monster Manual laid out on a wooden surface

you’re able to still pick the new feats that we’re squeezing into the Player’s Handbook.

There are still going to be toys and things that you’ve got the option to enjoy.”

Not necessarily Perkins compares the latest installment of Baldur’s Gate to house rules.

An open Player�s Handbook on a wooden table with dice to one side, showing two Paladin subclasses

Specifically, he likens it to how DMs are encouraged to pick and choose the mechanics they enjoy.

We [just] provide tools and inspiration."

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