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If you have Dragonfly, you must put Dragonfly Spec on your weapon.
If this is a primary weapon, you must put Minor Spec on your weapon.

So anything that’s a non-choice, we kind of want to remove it from the pool.
Bluntly, it’s just boring.
But it opens the door for us to introduce new mods which are more interesting in a future release.

So that might be an Episode thing to come?
Maybe Counterbalance in PvP.
Yeah, we can.

The balance page is like four pages of numbers.
But I can pick and choose some stuff.
They’re honestly a little overtuned.

But pulse rifles are getting a 20% damage buff in PvE; pellet shotguns 10%.
It’s roughly those kinds of numbers, 7 to 10% in general across most things.
Linear fusions 5%, machine guns are getting 7%, swords are getting 7%.

It’s worth noting this applies to Exotics as well.
And that’s significant because Exotics can’t equip Spec mods.
So some weapon types, like rockets, aren’t getting bumped up, but nothing’s coming down.

So our guns are getting stronger, generally.
Yeah, a little bit.
With Exotics, we’re okay with bumping those a little bit.

So Exotics aren’t losing out, but some Exotics are also not going up.
If you’re using Riskrunner, that’s roughly even but Legendaries are coming up a bit.
Was this partly motivated as a response to some of the feedback around Legendary primaries against red-bar enemies?

That’s exactly why we started tackling that.
We had it on our backburner for a long time.
We really want to give players more options for mods and finish clearing out the Spec mods.

And this was just the perfect time to hit both of those.
So we’re all on the same page that Backup Mag is going to be popular.
Instead of a Spec all the time, now it’s Backup Mag all the time.

How do we refresh that pool?
So we probably wouldn’t do that again.
This is a separate topic, but still ties into the weapons sandbox.

So right now, everyone’s playing Onslaught and getting these god roll Brave weapons.
How do you make me put down the Mountaintop and Midnight Coup and so on that I just got?
It’s a trickier one to answer.

Just being completely honest, we accept a small amount of power creep.
It is important that the new stuff be competitive with the old stuff.
We need to not consume all of the power space in Final Shape.

We’ve got to keep the game going.
We’re also pushing more into new types of experiences, some more novelty.
Rocket pistols, the support auto rifle, or the area denial grenade launcher.

We expect those to fill fairly unique roles in the sandbox.
So if you want a weapon that fills that role, you do go for the new thing.
More colorful guns over better guns.

Yeah, that’s definitely a focus.
Power creep is definitely a word on my mind.
I think there’s a large amount riding on the weapons landing really strong in The Final Shape.

I think, yeah, we probably just need a little bit more as a result.
But Destiny’s continuing.
We’ve got to keep the game going.

A little above average or about par for the course?
Slightly above average, I think.
The Final Shape has slightly more.

A lot of the weapons are higher-profile.
You probably saw the Season of Dawn weapons popping up there with an Origin Trait.
It went from six weapons to 10.

So that’s definitely higher.
Again, because of the longer ‘seasons.’
That kind of thing.

Prismatic put some more pressure on that.
We’re complicating it for ourselves of course by introducing new weapon types as well.
Which, as you said, is very, very rocket-heavy.

I’ll refer again to my balance page.
There’s some new sword meta options that are coming.
I think we’ll see it shift around a bit.

Rockets are still strong.
I think a team that comes prepped with rockets will do fine.
But they’ll be less dominant.

You figured we’d still pull out rockets anyway.
Speaking of rockets, you might want to try Truth.
Tripod is finally going to justify it?

There’s a bunch of other Exotic weapon changes like that.
Destiny 2: The Final Shape’s release date is set for June 4.


