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Responses lightly edited for clarity and length.
We want the gameplay to stand out and feature its own special charms.

Although such gameplay designs may be risky, we think they’re definitely worth a try.
There will come a time when players run out of content or get tired of the gameplay.
This is something were still figuring out.

In terms of genre, Arknights: Endfield is quite different compared to Arknights.
There’s some truth to that.
The complete Arknights: Endfield experience includes factory management and base building.

Gameplay would focus more on tactics and strategies without being too demanding on combat actions and reflexes.
We hope this design can improve the overall gameplay consistency.
The closest comparison in my mind is the factory sim Factorio.

Were you taking inspiration from any particular games with the industrial side of the game?
Though we’re impressed by these amazing works, Arknights: Endfield will be quite different.
Our gameplay features more combat, RPG elements, and adventuring.

How do you expect most players to divide their time between these two gameplay modes?
A persistent world might be more fitting for Arknights: Endfield.
The core gameplay of Arknights: Endfield leans towards an RPG in a persistent world.

Role playing is an essential experience for our game.
Some players may not be familiar with factory building or are not fans of this specific genre.
Thus, we are hoping to introduce this game mode at a comfortable pace.

But players are free to adjust this ratio for their own Arknights: Endfield experience.
Or, have players expect one thing and get another.
I’m also wondering about the benefits of having a nicely made and efficient base at the end game.

What are the long-term advantages of really mastering how to manage those resources?
First, having an efficient base can quickly satisfy demands for certain in-game resources.
Such bases are capable of supplying players with progression, adventure, or factory building items more quickly.

Players will need to build up their bases if they want better items as well.
We strongly encourage every Arknights: Endfield player to have a go at building their bases.
Nevertheless, we’re still fine-tuning the proportion and impact of base-manufactured progression items.

Since Arknights: Endfield is still under development, we can’t really describe our work accurately.
So we may have to wait for a future build for the exact details.
What sort of content will you be adding via post-launch support?

What will be the cadence or schedule for those updates?
Updates will come with a variety of content and characters are core to the Arknights: Endfield experience.
General essentials will include new maps, stories, and characters.

Gameplay systems may also get certain updates as well.
It is still too early to give an exact picture for the cadence and schedule of future updates.
We are making plans but theyre not ready to disclose yet.

A future build may be where our players can try these things out, once we have something solid.
In this regard, how does Arknights: Endfield compare to the original Arknights?
We are still working on this and making changes as we go.

This aspect of Arknights: Endfield has not been fully showcased since we’re still in the testing phase.
Some of the things you see in the demo are placeholder mechanics that do not represent the finalized build.











