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“Don’t forget your passive abilities,” Bullock says, sharing tips for new players.
“In this demo, use the colors to kind of match those up.

The designers kind of color-coded them to get more synergistic builds.
It does offer depth though.
Hello, it’s me, the sort of player who wants to dive down into that.

“But also making use of all the abilities,” he continues.
Just making use of the whole kit.
Hyper Light Breaker’s boss fights have been another key focal point alongside its procedurally generated open world.

“It’s got its own challenges,” Bullock says of the hoverboard.
What is the process of going from your run into that, making that transition?
What are the button combinations?

Getting it to move and feel good once you’re on it.
How do you make a hoverboard feel good?
“That’s a good question!”

“Hopefully we’re figuring it out.
It’s gonna take a combination.
So having that iteration with engineering and design, you know, how fast is it going?

Do we make the animation really aggressive?
And we determined that was a little too chill.
Hyper Light Breaker is due to launch in early access later this year with three-player co-op.













