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I’ve always wondered how difficult it must be to come up with game titles.
But no title has gotten me quite as excited as Dragon Age: The Veilguard.

“Who will you be?”
It was an undoubtedly tantalizing move, given that it suggested the divisive elf would be the central antagonist.
Will we inspire fear or hope?

And just how will the RPG let us decide that through our choices?
Even with the shift in name away from Dreadwolf to Veilguard, those questions are no less pertinent.
What if we want to help restore what was lost?

Could we actually choose not to guard it, and what would that mean?
BioWare has always excelled at making you care about its cast of characters in both series.
“I’m exploring how they think and feel; I’m helping them through their problems.

We’re working through unique character arcs”.
Nothing could possibly sell me more.
And I’m so very here for it.




















