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“On the experiential side, we wanted you to feel like you are Rook,” Busche explained.
“You’re in this world, you’re really focused on your actions.

They make their own decisions.”
It is more technically demanding on the player.
Busche references returning rogue Lace Harding, saying that “she is her own realized individual.

But you’ll be able to direct her in combat by activating her abilities from the wheel.”
Those abilities are part of BioWare’s big push towards combo-based combat.
Busche says that she thinks about “this strategic layer to combat as a huddle.

Get a better sense of BioWare’s world with ourDragon Age: The Veilguard preview.
















