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Dead Risings three-day time limit was and still is a somewhat divisive feature.
I bloody loved it, though, and this year its been reassuring to seeCapcomcontinue to champion risk-taking mechanics.

Despite never playing the first game, the sequel felt like it was made for me.
For a bit of context, Im all about immersion when it comes to RPGs.
Fast-traveling is a luxury that uses up pricey Ferrystones, so get used to hoofing around on foot.

Its an approach that makes merely staying alive feel consequential the perfect ingredient for an immersive RPG.
As with Dead Rising, Dragons Dogma 2 wasnt for everyone.
These design choices add reams of texture, but naturally, not everyones going to like how it feels.

Ultimately, it all comes down to a willingness to limit the player.
That being said, its a fine line between restriction and frustration.
), suggests Capcom knows the demand for tactile games is there.

I couldnt be happier.




















