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No inch of the Mojave went unscoured, no DLC went unplayed.
So why did I spend so much more time in the Mojave than in the Capitol?

The answer to that lies in each game’s critical path.
Skyrim would follow suit, sending you on the long hike between Whiterun and Riften.
And that’s exactly what Dragon’s Dogma 2’s entire world is built around.

The question that jumps out to me so far, however, is why would you want to?
Clever use of spells and abilities turns simple traversal into progression-based puzzles.
The free-form nature of this world meant that I stumbled on one golem, then another, then another.

Skyrim and New Vegas understood that same idea.
Get a closer look with ourDragon’s Dogma 2 review.



















