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“At Funcom, I feel like we take risks as a company,” Bylos says.
“We do things that other people aren’t willing to do.

And, of course, “Conan Exiles had that slider that everyone knows about.”
You’ll gather resources like stone and iron, and use them to craft equipment and bases.
In those testing stations, “they’re usually doing experiments.

It’s a little bit like vaults in Fallout, I would say.”
Faction warfare
The issue with survival games is that, eventually, you win.
“You win votes on the Landsraad by doing objectives for different delegates,” Bylos explains.

“The thing is, both factions want those votes.
Instead, the factions are a way to force players into conflict over the resources that everyone wants.
“We have this technology, which we call IGW Infinite Game World,” Bylos says.

“I think Star Citizen is talking about server meshing, and it’s kind of a similar idea.
It’s seamless, and you shouldn’t even notice that you’re crossing servers.”
So our goal is to have at least several thousand.”

(In the static map, only certain areas are marked for PVP.)
“Maybe you’re building vehicles for them, maybe you’re building weapons for people.”
Dune: Awakening is going to have a lot of competition among both thebest survival gamesand thebest MMORPGsout there.




















