There’s a constant challenge and a feeling of forward motion through a well-paced narrative with a meaningful message.
And that’s barely scratching the surface.
The story follows Luisa, a burnt-out junior lawyer on a holiday escape to a remote Alpine village.

Here you’ll get up to everything you’d expect from a mountain holiday.
Plus the only thing there is to do when the work grind gets too intense: we slay.
The entire village is a tourist hotspot built around clearing some 25 dungeons that suddenly manifested there one day.

And outside of the many mysteries, there’s plenty to get involved with on your trip.
We’re talking highly specialized spells that are integral to the puzzle-solving process.
There’s a gelatinous cube spell that can both incapacitate enemies and push open a portcullis.

Every one of Dungeons of Hinterberg’s dungeons presents a new challenge.
And while some of the puzzles do drag, they never feel stale.
Also, changes to your gear aren’t reflected as cool fashion choices.

One of the most fascinating ways to evolve Luisa is through her stats.
And while the friendship mechanics offer a unique progression incentive, they do feel a little transactional.
Every character feels like a living person with wants and needs, and their own story to tell.

“It delivers a heavy message masterfully and with heaps of style.”
And it’s all tied together so seamlessly, with a clear and profound moral underlining everything.
Dungeons of Hinterberg is even subtle in its humor.
It doesn’t punch down, or try too hard to be cool.
It lets the suave software of mechanics do the talking.
Dungeons of Hinterberg was reviewed on PC, with code provided by the publisher
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