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Yep, real estate mechanics are a thing in the Fable franchise.
What, you didn’t know Fable was part-management sim?

Let me tell you a story about RPG property ownership.
What can I say?
Medieval times were rough.

Rent would be left outside each occupied home for you, the landlord, to pick up by hand.
You could also buy shops, if you were so inclined.
Anyway, suffice to say that Fable 1’s real estate mechanics were clunky at best.

Just click a button and the property is vacated much more realistically impersonal.
The silly swag bags were done away with, too.
You could even rob the checkout counters at your owned stores, if you were that kind of boss.

And I really hope they do.
Goodbye Dickie, hello humongous money bags.
In short: money shouldn’t sleep.

In fact, why don’t more RPGs have real estate mechanics?
Lionhead Studios understood us as a fanbase.
Take notes, Playground!

From Fable to The Witcher, thebest RPGswill have you exploring mysterious new worlds.
















