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“This is a sample image from early 1996,” Matsuno says onTwitter(Googletranslated).
The strong jaggedness is due to the PlayStation’s resolution at the time being 256x224."

Ogre Battle is essentially a hybrid of RTS and RPG gameplay styles.
In English, Matsunoaddsthat this is “only a sample image for planning purposes.
It was not actually developed on PlayStation.

They are pseudo-game screens configured to actual specifications.”
So why did the game eventually switch to the turn-based SRPG that we ended up getting?
Matsunoputs itpretty simply: “My boss said, ‘NOT THIS ONE!'”

Does Matsuno have any regrets about the game’s change of direction?
I wanted to make it that kind of performance."

















