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We really loved this idea of the collision of two worlds that really shouldn’t be coming together."
That idea extends through the entire world.

New Zealand rainforest nestles up against desert, Old Gods are fought with pistols and muskets.
We’ve taken inspiration from all over the place."
Dasan, however, is hoping that being ‘lite’ should help Flintlock find its own audience.

By contrast, normal mode is there to act as a “bridge” from action RPGs.
Here, the difficulty “creeps up on you, it doesn’t nail you right from the start.
“And we wanted to allow them to come and learn what’s so great about this genre.

Soulslike is so much more than a combat mechanic.
It’s the world and the narrative delivery.
I think it’s really stepping into the mainstream now, and it’s influenced so many games.

Even if it’s subconscious.”
I don’t think we want to be stuck to any particular genre.
There’s so much space to move, iterate, grow, and innovate in this kind of arena.

To me, I feel like we’ve found our own place, become our own thing.
The blend has created something unto itself.
Find out if the gamble paid off with ourFlintlock: The Siege of Dawn review.



















