That’s not to say that the title is only noteworthy due to its length, of course.
When things get going especially during the game’s climatic showdowns with the Gods the combat truly shines.
Acrobatic Antics
I’ve similar thoughts for Flintlock: The Siege of Dawn’s level design.

While Nor’s double-jump and air-dash are mechanically useful, they don’t always feel the best in practice.
Without that impact, platforming ends up feeling almost a bit limp at points.
That same sentiment can be extrapolated for much of Flintlock: The Siege of Dawn.

Whether that’s a new piece of equipment, a new ultimate ability for Enki, or so on.
There are only four major bosses in the game, and a similar number of Revenant mini-bosses.
Even with the friction points I experienced, I could easily see myself revisiting the game down the line.

Flintlock: The Siege of Dawn mostly delivers where it counts.
Flintlock: The Siege of Dawn was reviewed on PC, with a code provided by the publisher.



















