While its structure can end up feeling repetitive, this doesn’t dull its charm.
There’s no rush.
The Drupes, Gleebs, and Cosmets will still be there once the view has been fully admired.

The thrill of sailing over The Uplands is only bettered by taking it all in.
What also makes Flock a pleasure to play is the quality of the writing.
There are around 60 different creatures, split into different species that share similar characteristics.

I really mean that as well.
Fly across a group of Belted Bewls and your ears will still be complaining the next day.
Charming them is as simple as lining up markers and giving your whistle a toot.

But that variety is a little too sparse when it comes to the way you charm them.
That simple process of matching lines feels a little underwhelming after a few hours.
I’d die for each and every one of the sheep I found.

Well, that’s because there are plenty of moments where your patience in the chase pays off.
Then, a new figure emerges in the distance.
I feel a jolt of electricity as the enigmatic Yellowlegs glides into view.

But, Flock works brilliantly as a solo experience.
I forget about the Belted Bewl’s hideous calls.
I just peacefully stare at the vibrant world ahead and think of where to fly to next.

In these moments, Flock soars.
Flock was reviewed on PC, with code provided by the publisher.















