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But it did do that, pulling itself out of Open Beta into effectively nothingness.
And that was before!

The new full launch has even more characters.
“That’s what Open Beta did for us, which is let us learn as much as possible.
“We want as many players to be able to play together as possible,” he adds.

Admittedly, my time with MultiVersus was almost universally smooth as butter.
There’s no telling how it might hold up to the squeeze of the full launch, but still.
You had your 1v1s, your 2v2s, a training/practice mode, and so on.

But it’s simply playing together, outside of competitive PVP, that’s perhaps the most important aspect.
“It’s got permanent power progression as well, where you gain gems and get stronger through play.
Fighting games, for me, are largely vibes.

I like playing them!
Whether MultiVersus lives or dies will depend on how fiddly the monetization ends up being.
I try not to worry too much about all of that, however.

It’s not really my purpose to figure out whether a business model is sustainable.
















