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This comes from Andrew Chambers, who served as a system designer for the 2012 ARPG.
“We didn’t just wanna capture the Diablo audience we wanted to expand upon it.

“The great irony is I argued hard against that idea.
I regret that, really.
“But I am happy with the skill system that we have.

How can we pull from this to make ours better?'
Because I really think that they nail it.”
Diablo 4’s Season 4 PTR patch notes launched late last month, andthey’re enormous.



















