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“There hasn’t really been a main inspiration,” Wood explains.
“I think it’s been a collection of various games.

You know, things like Breath of the Wild.
It’s a game that’s going to inspire me in everything I work on going forward.”
Rather, it helped set the stage for a game like this.

“One is the visual style that we chose, and the other is the chaos elements.
It’s hard to not say that they didn’t pave the road for allowing this to happen.”
It’s out on PC and Switch later this year.

Find out what else we’ve got to look forward to with ourupcoming indie gameslist.

















