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Don’t let it see you.Once you are seen, there is no escape.
It cannot even be touched.

The whole place looks diseased and sickly.
Roots buckle the ground, shot through with red veins that glow dully through the bracken.
Still, there’s no real sign of conflict - no claw marks or burnt undergrowth.

Though actually, there’s no sign of any life at all.
No songbirds, no squirrels, nothing.
There is no nature in these woods.

The implication of that is… troubling.
Let whatever “it” is see me, what do I care?
By the time it thinks to give chase, Torrent will be a blur on the horizon.

“The spectral steed is frightened and cannot be summoned.”
But in the Abyssal Woods, that’s all different.
Youhaveto stay out of their sightline.

Still, the tension built up before that moment is palpable.
It’s not just visuals - Miyazaki’s team has real horror chops.
From this purely mechanical perspective, the Abyssal Woods is probably a rough C+.

A betrayal of FromSoftware design philosophy?
Perhaps, but I think these notes being so uncharacteristic of Elden Ring is what makes them so disconcerting.
For some more spine-tingling creepfests, check out our list of thebest horror games.



















