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(Currently: 69 critic score and 6.9 user score on Metacritic.
Four times, man.

And we’re talking about hundreds of people, you know?"
In October or September of 2021, I was told, ‘You’re gonna get the time.’
No regrets, that was the term that kept getting used.

No regrets, put whatever you want into the game."
And I was like, it’s not gonna get done.
“It’s gonna cost you more money.

If I need 20 people, I actually need to get 30 or 40.”
“We went public and it put an awful strain on the company,” he says.
“Board of directors and everybody else.

They put the strain on us.
If you look back, we’re the only game that came out from Krafton for four years.
We were the brand-new studio.

They couldn’t even publish us; we had to self-publish.”
That last year of development was the worst period of his career, Schofield says.
“Put my foot down: I’m not shipping it.

If you want the game shipped, you come take over the studio and ship it.”
“Krafton wasn’t talking to us.
We did 86 patches.

That three and a half months, that’s what we needed.”
Then came the “great resignation” of 2021, with some 49 people quitting Striking Distance.
“I did not think we’d even get the game done,” he says.

Schofield actually pitched a sequel, it turns out, but it never got off the ground.
“And that wasn’t the discussion we had at the beginning of all this.
The discussion we had was The Witcher.

Look at the Witcher.
That was the discussion.”
TheCallisto Protocol might not be getting a sequel, but there are plenty ofupcoming horror gamesfor 2024 and beyond.













