That is one hell of a legacy to live up to.
So what does Gloomhaven: Jaws of the Lion offer that the original Gloomhaven doesnt?
Itll instead be spent rifling through and organising the many sheets of pop-out tokens and tiles.

Cardboard ASMR aside, the rigorous set-up process has a practical purpose too.
With sufficient care and those aforementioned stickers you might reset your progress and start the entire campaign anew.
Action in each of these sessions doesnt take place on a tiled modular map like it did previously.

This is yet another decision that removes potential barriers to more casual players.
In this sense, going first can be both a huge advantage and disadvantage.
This is part of what makes playing Jaws of the Lions solo mode feel less fulfilling.

The backbone of the combat system in Gloomhaven: Jaws of the Lion are ability cards.
Then, one card is exhausted, removing it from this combat, and you continue fighting.
These cards serve the dual purpose showing your available abilities and being a kind of stamina system.

For one, the story is more linear than that of its predecessor.
Trust me, they’re guaranteed a whole lot of fun if they do.
Should you buy Gloomhaven: Jaws of the Lion?

Its still obviously nowhere near as portable as Gloomhavens most recent spin-off, Buttons and Bugs.
If so, you might find Gloomhaven: Jaws of the Lion to be too much trouble.





















