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Helldivers, we have a problem.
“It’s unreal how fast the community’s IQ fell through the floor.”

Another playerlamentsthat high-difficulty lobbies can descend into bickering about mission types, stratagem choices, and loadout selection.
They’re not alone, either.
“There is nothing more disgusting than being kicked 30 seconds before the shuttle lands,“complainsone player.

No reasons to kick me.
I did nothing wrong, no stratagem did any team kill.
And I lost all of my samples and the ones they collected during that 40-minute mission.”

There are countless similar anecdotes floating around.
Others have asked for an improved report function to help punish or blacklist disruptive players.













