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Generally, Stratagems are based on real world examples," Pilestedt tells thePlayStation Blog.
He says that stratagems are generally designed in an iterative and sprint-based fashion.

We play the game and get bored by the current selection, so we add another one.
Maybe a designer that has an idea, such as the walking barrage, or something more advanced."
Then the process started.

What would a mech be like in this universe?
What would the armament be?
What would be the strengths and weaknesses of a mech?

It all comes back to believability.

















