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We knew it would be divisive!
But we hope overall that people enjoy it."

He’s the dungeon master for millions."
But the devs want to change that, to at least some extent.
“The in-game part of it is something we’re actively working on,” Baskin says.

I would love to see the GM’s decisions roll into the overall narrative worldbuilding of the game.
Regardless, it’s not Joel’s goal to simply punish players with unending waves of enemies.
“That’s not really the best way to think about it.

















