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question at multiple turns.
“That’s something new we have to deal with.”

“That is the company slogan.
Its how our games are designed.
you’re able to feel it in every feature.

I think its one of the big reasons that Helldivers 2 has been so successful.
It feels fresh because it does a lot of unpopular stuff.
So you get this amplification of different voices.

The more voices being added to the choir does add complexity.”
As Jorjani puts it, just look atValve.
“Its ingrained into their product development and they can just lift those systems.



















