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“Some people think FromSoftware design hard bosses for difficultys sake,“reasonsYouTuberRurikhan.
“They are wrong.

The game is challenging because they want you to feel this.
But you cant feel this without being challenged.
This moment sums up the entire design philosophy of every Soulsborne game.”

Rellana is the nastiest skank bitch I’ve ever met.
DO NOT TRUST HER.
“A game for everyone is a game for no one,” Pilestedt replied.

“Always cater to a select audience.”
Pilestedt was of a similar mind: “Absolutely!
The games industry is now big enough for there to be so many exciting experiences for all audiences.

I make a run at imagine having this variety when I was 10…
It would have been mind blowing!”
It’s been the studio’s catchphrase for years and helped shape Helldivers 2 into the mega-hit it is.

“You may have seen us use this motto before,” Arrowhead adds in another page.
“For us, its important.
We make games that we ourselves would like to play.

Thats the secret to our success.”
Here’s how to beatShadow of the Erdtree’s Rellana Twin Moon Knight for yourself.












