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Helldivers 2started off exactly the way everyone should’ve expected it to: with server issues.
All told, Helldivers 2’s breakneck launch has actually been pretty smooth.

It’s become my friend group’s new pick-up-and-play hangout.
You don’t have to rush to level 100 to play with friends.
You don’t have to buy the premium season pass.

You don’t have to min-max 50 numbers and memorize a glossary of jargon to make an effective build.
Helldivers 2 gets good after 20 seconds and only gets better from there.
You have a gun and some magic baseballs that summon various flavors of the wrath of god.

And you are hard-wired to paper the walls with bugs and bots.
Get in there, maggot.
Building the right loadout for each mission is extremely important, but also fast and easy.

Helldivers 2 works in big, digestible chunks with clear effects that are obvious in gameplay.
That’s the core appeal of Helldivers 2: it is fun to play.
Let’s hear it for video games, everyone.

Even then, the premium buyables are pretty cheap and never meta-warping.
But that’s not FOMO, really.
It’s not an arbitrarily time-limited resource weighing on your conscience.

It’s honest motivation to play.
The game actually feels alive.
Did you just find something new?

It’s a very real possibility.
I found this thing; what comes next?
I’m reminded of the unannounced Exotic missions that consistentlylight the Destiny 2 community on fire.

you’re free to’t really get this experience in a traditional, one-and-done game.
It’s the truest acid test for a live service: does this actually need to be live?
Speaking of updates, Helldivers 2 negotiated its first major balance hiccup pretty cleanly, too.

“Do the devs even play this game?”
said the Angry Gamer.
My railgun can’t even shoot the cap off a bottle of soda now."

And on and on.
Some complaints were justified, but the blowback was overly hasty for such a new game.
The real problem was always elsewhere.

(Full rundown of theHelldivers 2 Cutting Edge Warbondhere.)
Nerfs can be painful, but they can also beessential for the health of a game.











